Overview
“Welcome to the World Wide Web.” This summer intensive studio course1 focuses on the impact that internetworked computers have made on art, design, and communication at large. We will be looking at the Internet and the WWW critically – as material, platform, and subject for your creative practice. Participants are encouraged to create work that can live within, alongside, against, around, or in response to the Internet. Coinciding with this work will be lectures, readings, and discussions inspecting the ways in which today’s Internet – its military origins, utopian ideals, infrastructural physicality, access points, dark design patterns, and perhaps information overload – affects our perception of the world as artists and designers.
This is an art and design course emphasizing visual communication Week to week, students will be continually asked to generate novel form: to design, sketch, read, write, iterate, and publish. Throughout this process, special attention will be paid to choices in content, layout, data, navigation, pacing, interface, and interaction. On a more technical note, participants can expect to learn some of the foundational skills of front-end web development – HTML, CSS, and JavaScript. While this is not a programming course, students can expect to learn some programming skills to better develop their own unique, graphic forms. No prior experience in programming is required.
Download this syllabus as a PDF.
Goals and Course Objectives
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Create moments of genuine individuality and personhood online
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Foster a sense of authorship and publishing
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Explore the relationships between web server and web browser / designer and audience
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Gain a general understanding of the Internet and the World Wide Web2
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Respond critically and skeptically to trends in user interface, communication style, and the visual display of information online
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Make and evaluate typographic decisions for screens, desktops, and mobile devices
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Experiment severely with form and content
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Develop a position – deciding what is important to you critically, aesthetically, morally, etc.
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Learn new technical and conceptual skills that might be applied to a continued creative practice
EVALUATION AND GRADING CRITERIA
You will be evaluated according to your overall engagement in the course and the work you produce over its duration. Active participation during class sessions will also be taken in account.
- Originality in point of view, content, and authorship
- Formal approach and typography
- Execution of technical skills
- Strangeness (in idea, presentation, and/or production)
Please note: The focus of this class is not the invention of useful products, but the invention of useful techniques and approaches might be.3
The grading scale is as follows:
A Outstanding performance, work excels in all areas
B Exceeding basic expectations for all assignments
C Satisfactory performance, the completion of all assignments on time and at an acceptable level
D Less than satisfactory performance
F Failure
Halfway through the course, students will receive an unofficial midterm grade reflecting their current progress and projected outcome. At the end of the course, students will receive their final grade. Students may revise or otherwise redo / update their work at any time through the end of the course. The final grade will be based on whatever work lives on your individual websites or was otherwise submitted by Sunday, August 15th, 2021.4
COURSE DESIGN
This course meets virtually for only ten sessions over five weeks. Given this condensed timeline, the course will be fast-paced and rigorous. Generally, any in-class session will contain some combination of: exercises, tutorials, dialogue and feedback, presentations, visits, debugging, or critique.
Outside of and between class sessions, there will be assigned readings, videos, or lectures along with writing prompts, project thinking, designing, developing.
Schedule
Specific readings, assignments, lectures and guests will all be posted under the Schedule page. In response to our discussions, your interests and questions, or current and global events, that schedule may be subject to change. All changes will be announced during class and sent out via email. Frequently check back on this site as well as in your email inbox for the most up-to-date information.
Attendance Policy
Attendance to all class meetings is mandatory, and you should make a conscious effort to attend each class. Absence without a valid medical reason will be taken as an unexcused absence. The accumulation of three (3) unexcused absences, will result in a failing grade for the course. In addition to attendance, you should aim to consistently arrive on time. Repeated tardiness with no excuse will count towards one or more absences.
To excuse an absence, you must have provided me with advanced notice and a valid excuse (illness, emergency, etc.). After an absence, it will be your responsibility to catch up on any missed work – consult with your peers, visit office hours, etc.
ACADEMIC INTEGRITY
In this course, you will become familiar with using pre-existing languages, images, and software as the raw material with which you might create entirely new works. While making websites, you should frequently seek out examples, open-source projects, and all sorts of other online resources to inspire and improve your own work. We will discuss which technologies should be used, appropriated, or bootlegged, and how to properly credit their inclusion. We will also go over certain methods or libraries to avoid in the context of this class. There is no one set rule for this, as your work is your own. However, you should be able to stand by your work and be able to justify your decisions.
From: Academic Integrity at MIT: ‘Writing Code’
“Writing code is similar to academic writing in that when you use or adapt code developed by someone else as part of your project, you must cite your source. However, instead of quoting or paraphrasing a source, you include an inline comment in the code. These comments not only ensure you are giving proper credit, but help with code understanding and debugging.”
“You should not simply re-use code as the solution to an assignment. Like academic writing, your code can incorporate the ideas of others but should reflect your original approach to the problem.”
If you do inevitably find code written by others to be incorporated into your own work, retype it rather than simply copying / pasting it in. Doing so will help you better understand what that code does line by line, how it fits within your project, and how you might improve the original author’s work. On that note, avoid pasting huge blocks of code. Remember to do things one step at a time so you can fully understand what each part is doing.
Websites and Your privacy
Beginning early in the session, we will be publishing websites to the public Internet. These websites will house or link to all coursework – not only the final project, but any related sketches, reading responses, labs, etc. Since they are online, that means that are visible to anyone with a network connection. Work completed in class should appear on your website, and will be used to determine your final grade at the end of the course. Projects that are not accessible online the day that they are due will be considered late. Especially since class meets remotely, you and your peers should be able to access your work. For anything that is natively offline – sketches, objects, wireframes, etc. – you should prepare visual documentation of it to share. This might take the form of hi-res scans compiled into a PDF, a series of digital photographs on a simple HTML page, or otherwise.
Although this course does require that you post work online and sign up for some online services, privacy matters. As a student, your privacy is legally protected under FERPA. With anything you publish, you do NOT have to associate it with your name, image, or any other identifying information. Please pick any username you like. Please inform me if you have a preferred alias or name to use on our collective class site. Please use smart passwords. Please be safe.